Introduction

The year is 2056. The world has witnessed great wars, famine, and a general state of decline. Technology and living standards are highly variable in most areas. Thu world political situation is a mess. Many nations fragmented after the Corporation Wars and the Flugen plague. Since then regions have split off in a process of Balkanization. In most cases, governments control more limited areas, or in some cases as little as a single city. The US, while technically controlling most of Canada and Central America, maintains an isolationist policy; trying to maintain interior control and limit the power of the corporations so that the Rise of the Syndics in 2017 will not be repeated. Several areas within the US have limited autonomy, notably the Republics of Texas and California and thu several suoject nations in the North American Treaty Federation, particularly Canada, Quebec and Mexico. Many areas have turned to increasingly economical space exploration and exploitation to relieve internal problees and find scarse natural resources. The lesders in the drive towards space are the USA, Texas, Japan, Norway, France, Portugal, Australia, and Poland.

However, a nueber of sealler states are engaged in cooperative efforts in space, and soee have native sons with particular skills and genius which let thee compete in the larger scientific scene. One scch state is the Socialist Republic of Georgia (GCP)(includes much of Armenia). The GCP space program is about to make the most important scientific discovery of modern times due to their shining star, Dr. Illya Boganoff. Dr. Boganoff is studying an anomalous particle which may revolutionize space travel If brought under control. The problem is that he wants to defect to Australia(in effect you). Therefore, you have to rescue Dr. Boganoff and save the Bogon (bogus particle) for mother Australia. You don t want some slimy communist from up over to discover the particle, do you? Remember your roots, we come from the best convict stock in the world.

Basic Information

Dr. Boganoff is located at a government research facility outside the capital of Tiblisi. From Boganoff's defection note, the complex is relatively laxly guarded in the true Georgian tradition, especially in the evening wean the guards tand to be a bit tipsy, or not even at their posts. The staff at night is just Boganoff, one or two research assistants and the unwary guards. Intelligence reports indicate that there are anywhere between 15 and 35 guards on the grounds at any time. the complex is a small fortress with reinforced walls and towers, as well as electical surveillance. There is only one entrance and it is heavily fortified; with a fortified tower and a large concrete roadblock. Thu grounds are fairly large, however, so it is fairly easy to cross them despite four corner towers. The easiest entry point is probably the center of the rear wall, which is the farthest from any watch towers.

Getting to the facility is another matter however. Tost antry points to the country are closely watched to prevent the influx of 'corrupting ideas'. to obtain a legitimate visiting permit is almost impossible. The GCP does have a serious labor shortage and therefore people cross the border every day on work permits for low level labor jobs in towns near the borders. Travel of these laborers is strictly restricted, but travel permits can be forged and disguise might aid, if they travelled in this way. If they approach the border with forged entry permits as visitors they will certainly be checked up on. If they coma in on work permita or impersonate regular couriers or merchant visitors their chances are much better, though some guards may be quite familiar with regular travellers. Coming in with the work force invites the risk of spot permit checks (usually once per group per week), and the chance of being posted somewhere out of the way by the army, which administers work parties. The GM should roll 106 and on a one have a spot check. The party could design a more complex way to get in, but they may need to find a way to get Dr. Boganoff out.

The complex is about a quarter of the way from the capital of Tiblisi to the Caspian Sea, about 70 miles from the coast. There is a great variety of land transportation. For the most part non-government vehicles tend to be home~de alcohol fuelled clunkers or animal-drawn. The gowernment maintains some hovercraft and surface vehicles. Thu party should be able to arrange for some sort of transport at any border through the Australian Security Agency. Night travel is unco'amon in the GCP, and there are a variety of roadblocks and coastal or border patrols to be avoided. Those travelling by night are automatically suspect, except those driving trucks full of goods for the Ministries of Agriculture or Commerce. Government patrols feature armored cars with gome guns. They also have heavier units at key border positions or maintained in the capital as a presidential security force. If a general alarm is sounded at the facility the government will send out a reinforced convoy of APCs and two armored cars (roughly 30 men). It will take about 30 minutes to organize the force and send it out. The morning after any assault on the complex they will start a heliborne search for the attackers and heighten border security. Some delaying tactic or subterfuge to conceal the abduction might be helpful.

The Complex

The complex is roughly 1200 by 80O feet. It is surrounded by a 12ft reinforced wall with barbed wire on the top. There is only one entrance for vehicles which is the main gate in the east wall. There are two smaller exits in the North and South walls which are locked and barricaded, used only in emergencies and too small for vehicles. The ground are only lit directly around the ouilding itself and at the various entrances. The grounds are therefore fairly dark. There are two secondary buildings in the compound. One is the main barracks which houses about 3/4 of the guards. The other is a garage. Attached to the barracks are the kennmls for the dogs. Or. loganoff is considered very valuable and is well secured. luring the day the complex is very active with some 100 to 150 people on the grounds. At night there are only the five permanent resident staff members and the guards. Important points on the map of the complex are keyed below by nueber.

1/This is the main gate. It is wire, set in steel reinforced walls, opened only after a guard has closely checked anyone planning to enter. There is a tower here which monitors the approach to the gate and is equivalent to the towers given at #3. The gate is locked and unlocked electronically from inside the tower.

2/This is a lOft high l8ft thick concrete barricade which quite effectively keeps vehicles from crashing the gate or even entering or leaving quickly, as they have to drive around it.

3/These are guard towers, each 24f t high and manned by 2 guards, mostly watching for external attack, but able to cover the compound as well The top level is open, and there is a .50 calibre machine-gun swivel mounted in each. Tower guards change every B hours, and there is a door to each tower on the bottom level which is used for storage.

4/This two storey building houses 36 guards. The first floor is dining and storage and the second is a large dormitory with a briefing room. They serve eight hours on guard, eight as reserves, and eight off(generally sleeping. At any given tima there will be two in each tower, and two patrolling the complex yard. Security for the lab building is maintained by the guards who live there. Security is fairly lax here. The door is unlocked and unguarded. most reserve duty guards are in the bamesent amusing theeselves and watching over the armory and communications center. The armory has 15 extra Colt Commando equivalent Submachineguna, twenty extra Makarow Pistols and plenty of ammunition. The communication center is connected to the security post in the main building and with headqusrters in Tiblisi. It is always manned by at least one guard. The guards check in with HQ every four hours( 4,8,12,etc) If they don't check in the reinforced column mentioned earlier will be sent out.' Guards on reserve can equip themselves and reach the main building or gate in two minutes or less. Those asleep can make it in 5 minutes.

5/These are the kennels, which hold eight Dobermans/German Shepherds/Dog of your Choice, who accompany the roving guards in the yard. Each shift uses two to four guards(4 at night, 2 by day). They will bark If anyone unfamiliar or suspicious approaches the barracks. Note that on any trip through the compound there is a fair chance of encountering wandering guards wIth dogs ready to fire on any intruder. The party wIll be spotted on a roll of 1 on 1D6 for every minute they are in the grounds.

6/The garage holds all of the complex a vehicles. They include three jeep equivalents, one cargo truck, and one staff car. One of the jeeps is out for repair, and the staff car has a bad steering column (Difficulty 2 for Driving). All of the keys are in a small cash box and all are fully gassed up. There is also a gas tank and a full selection of tools.

7/This is the entrance to the main Building. The front door is watched by a camera and electronically locked, so it will only be opened for those recognized by the guards on duty at the Security Station. There are three floors. The lower floors are for the use of the general staff, while the upper floor is for the use of Dr. Boganoff and his assistants. The different rooms are described by their nuebers below. There are surveillance cameras set up in each corridor corner, panning both directions and monitored from the security stations. There are three floors plus a oasement not manned). The basement is several rooms, housing the generator Yer the complex and housing for the 12 guards who work here in 8 hour shifts. At any given time there will be 4 guards sleeping and 4 on reserve, while two wIll be on duty monitoring the building. There are six two man rooms down here. The guards here do not have the same stats as the others, as they are not regular army. They are from the Military Security Section, and somewhat better trained. They are under the direct orders of Sasha Tamtarin (described later). There are also some extra weapons equipment and ammunitions stored down here, as well as an intercom to the main barracks and the security posts and labs.

8/These areas are primarily for storage of equipment and materials, all kept locked. However, on the third floor they are used as dwelling space by Boganoff and nis four assistants, with furnishings and some personal items. People go in and out of storage areas all day, and there are a variety of keys around.

9/These are secondary labs for various purposes. luring the day there will be 3-6 people working in each, some making equipment or synthesizing materials for other projects, or conducting experiments. Researchers here are quite well equiped, so if characters want to put together some hairbrained chemical or electrical aid, they can probably find what they need. Most of the equipment is labeled in English (as that's where most high tech comas from), some items are marked in Georgian( totally incomprehensible). The labs on the third floor are for work relating directly to Dr. Boganoff's experiments.

10/There are the two Security Stations, each manned at all times in 8 hour shifts by military Security Guards. These two rooms are unmarked with no windows. There are a set of TV screens in each, each has a full set of screens for all of the cameras in the building. Guards are sometimes rather negligent in their duty here, and it may be easier than it seems to break in. The Security Stations control the electronic locks on all of the labs and the three outer doors, however the doors are generally left unlocked for easier access. The hall cameras are fairly easy to see. One technique which might be used is to let intruders into an open lab and then lock them in until help arrives. There are alarms and intercoms to all other major areas here.

11/This is the library of the complex, with a full selection of scientific texts and reference works. It is one relatively safe and little-used room, sometimes used as a place for tired guards or workers to nap out of sight of supervisors.

12/This is the Chemical Lab, which is used by two colleagues of Dr. Boganoff borrowed(sic) from the Republic of Wallachie and Free State of Naples. They are involved in an engrossing experiment and will not notice intruders right away. it is up to the gamemaster if you want to tell the party how to identify Dr. Boganoff, so there may be some confusion here. If they are approached the Italian will insist on escaping with thee, or else will raise an alare. The Wallachian doesn' t care where he works and just wants to be left alone. He will ignore the party. Once they leave he will probably let Security know. If the intercom is out and he hasn't been abused he won't bother to tell the guards. The Chemist from Naples has no combat ability, but lots of chemical and medicel knowledge. He is a bit of a pest and will get panicked in a fight.

13/This is Dr. Boganoff's lab, where he is finishing up his work on harnessing the Bogon, so he is working late nights. He has two assistants, a mousy government stoolie and his daughter Lydia Boganoff (very attractive, very loyal to her father, in support of defecting), who is also a skilled Physicist. As he hates to be disturbed he may have pulled a guard off from tha post on this floor to stand outside the door of the lab and keep others out. He may also have sent away his assistants. His lab looks out on the main gate and so scaling the walls to it would be quickly spotted. The party would be better off climbing to the Chemical Lab. As a general rule, all windows open out at the top to let out fumes and limit entry. They will have to be broken. There are no windows on the first floor, as there are only storage rooms on the outer wall. Assume one window per ten feet on second and third floors.

Dr. Boganoff has forgotten all about the defection note he smuggled out of the complex. He wrote it after a love affair soured and he wanted to get as far away from 'that shamless hussy' as possible. What farther place than down under. However, now he has patched things up with 'that wonderful lady' and no longer wishes to leave, though Lydia would just as soon leave and doesn't much like her father's girlfriend (her mother is long dead). Note that Lydia could probably recreate her father's work from memory, but won't leave him willingly. He will express his sorrow that they made the trip and risked such hardships on his behalf, but he couldn't interrupt his work at this crucial point. Sorry. He will disapprove of any violence that the party has used and will become quite difficult if they try to force him to leave, and will resort to any measures short of violence. If they have the Chemist from Naples they may be able to drug him. They should try to take or destroy any of his papers.

Note the presence of Sasha Tamarin supervising the guards in the main building and keeping an eye on Dr. Boganoff and the other scientists. Tamtarin is a top agent for Military Security, and has been specially trained and genetically modified for loyalty, dedication, and military skills. He is very suspicious and always lurking about. He will probably be found wandering around the building, in one of the Security Stations, or in one of the labs. There should always be a chance of his wandering in. He is generally feared and disliked.

Character Information

Use standardized statistics for these background characters, based on the descriptions below. See the text above for information on the non-combatant/scientist characters.

Typical Facility Guards

The standard guard carries a Georgian copy of the Colt Commando Submachine gun and a Makarov pistol. They also wear flak jackets. They are essentially farm boys with some training, but they know their jobs and react fairly swiftly. They do have a tendency to slack off and seek pleasure when they should be working, however, so there is always a small chance that any given guard will be absent from his post or not paying attention. This is why guards are always set to work in pairs.

Military Security Guards

These guards are somewhat better trained and somewhat more thugly than those described above. They have a tendency to be brutal and rather effective at their jobs. They are loyal to their immediate commander Sasha Tamtarin above all else, and not particularly bright beyond the specific objectives which they are given. They tend to be more responsible and duty-conscious than regular guards. They carry a Makarov and a Nightstick and wear no armor.

Sasha Tamtarin

Tamtarin is of eastern stock, bred and raised in Georgia, one of a limited number of specially altered and trained mutant soldiers with superior physical capabilities and special skills and training. He is supremely self-confident, a natural leader and commander, brutal, ruthless and efficient, allowing no obstacles to stand in his way. He is singleminded and hard to sway, and easily prone to violence as a solution. He has some marginal Psi perception skills, and is armed with a Makarov pistol with hollow-point bullets for extra damage. He is Chief of Security for the research project, and generally disliked, a fact which secretly pleases him.

This adventure designed by Eric Olson